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Summary

Controlling shading
Summary
  • The creaseAngle field controls faceted or smooth shading for automatically generated normals

  • The Normal node lists normal vectors to use for parts of a shape
  • Used as the value of the normal field
  • Normal indexes select normals to use
  • The normalPerVertex field selects normal per face/grid square or normal per coordinate

  • The NormalInterpolator node converts times to normals