Summary
Controlling shadingSummary
- The creaseAngle field controls
faceted or smooth shading for automatically generated normals
- The Normal node lists normal
vectors to use for parts of a shape
- Used as the value of the normal
field
- Normal indexes select normals to use
- The normalPerVertex field
selects normal per face/grid square or normal per coordinate
- The
NormalInterpolator node
converts times to normals