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Syntax: ElevationGrid

Controlling shading
Syntax: ElevationGrid
  • An ElevationGrid geometry node creates terrains
  • Normal vectors - list of normals
  • Normal indexes - selects normals from list (just like selecting coordinates)
  • Normal binding - control normal binding
  • ElevationGrid {
        height [ . . . ]
        normal Normal { . . . }
        normalPerVertex TRUE
    }